/* USER CODE BEGIN Header */
/**
  ******************************************************************************
  * @file           : main.c
  * @brief          : Main program body
  ******************************************************************************
  * @attention
  *
  * Copyright (c) 2026 STMicroelectronics.
  * All rights reserved.
  *
  * This software is licensed under terms that can be found in the LICENSE file
  * in the root directory of this software component.
  * If no LICENSE file comes with this software, it is provided AS-IS.
  *
  ******************************************************************************
  */
/* USER CODE END Header */
/* Includes ------------------------------------------------------------------*/
#include "main.h"
#include "usb_device.h"

/* Private includes ----------------------------------------------------------*/
/* USER CODE BEGIN Includes */
#include "usbd_core.h"
#ifdef REFLEKS_XINPUT
#include "xinput_app.h"
#else
#include "dinput_app.h"
#endif
/* USER CODE END Includes */

/* Private typedef -----------------------------------------------------------*/
/* USER CODE BEGIN PTD */

/* USER CODE END PTD */

/* Private define ------------------------------------------------------------*/
/* USER CODE BEGIN PD */
#define MODE_SWITCH_DEBOUNCE_MS       50U
#define USB_DISCONNECT_DELAY_MS      100U

/* USER CODE END PD */

/* Private macro -------------------------------------------------------------*/
/* USER CODE BEGIN PM */

/* USER CODE END PM */

/* Private variables ---------------------------------------------------------*/

/* USER CODE BEGIN PV */
static uint32_t modeSwitchChangedAt;
static uint8_t modeSwitchChangePending;

/* USER CODE END PV */

/* Private function prototypes -----------------------------------------------*/
void SystemClock_Config(void);
static void MX_GPIO_Init(void);
/* USER CODE BEGIN PFP */
static void ModeSwitch_Process(void);

/* USER CODE END PFP */

/* Private user code ---------------------------------------------------------*/
/* USER CODE BEGIN 0 */
extern USBD_HandleTypeDef hUsbDeviceFS;
#if 0 /* Replaced by dinput_app.c; kept inside CubeMX user section only. */
typedef struct
{
	uint8_t dpad;       // D-pad (4 bit) [Up, Down, Left, Right]
	uint8_t buttonLSB;  // Buton 1-8 (1 bit)
	uint8_t buttonMSB;  // Buton 9-10 (1 bit)
} __attribute__((packed)) gamePAD;

gamePAD gamepad = {0};
#endif
/* USER CODE END 0 */

/**
  * @brief  The application entry point.
  * @retval int
  */
int main(void)
{

  /* USER CODE BEGIN 1 */
#ifdef APP_VECTOR_ADDRESS
  /* Relocated applications must own all interrupts before HAL starts SysTick. */
  SCB->VTOR = APP_VECTOR_ADDRESS;
  __DSB();
  __ISB();
#endif

  /* USER CODE END 1 */

  /* MCU Configuration--------------------------------------------------------*/

  /* Reset of all peripherals, Initializes the Flash interface and the Systick. */
  HAL_Init();

  /* USER CODE BEGIN Init */

  /* USER CODE END Init */

  /* Configure the system clock */
  SystemClock_Config();

  /* USER CODE BEGIN SysInit */

  /* USER CODE END SysInit */

  /* Initialize all configured peripherals */
  MX_GPIO_Init();
  MX_USB_DEVICE_Init();
  /* USER CODE BEGIN 2 */

  /* USER CODE END 2 */

  /* Infinite loop */
  /* USER CODE BEGIN WHILE */
  while (1)
  {
    /* USER CODE END WHILE */

    /* USER CODE BEGIN 3 */
	  ModeSwitch_Process();

#ifdef REFLEKS_XINPUT
      XInput_AppProcess();
#else
	  DInput_AppProcess();
#if 0 /* Legacy 3-byte HID loop. */
	  if(HAL_GPIO_ReadPin(UP_GPIO_Port, UP_Pin) == GPIO_PIN_SET &&
		  	 HAL_GPIO_ReadPin(RIGHT_GPIO_Port, RIGHT_Pin) == GPIO_PIN_SET &&
			 HAL_GPIO_ReadPin(DOWN_GPIO_Port, DOWN_Pin) == GPIO_PIN_SET &&
			 HAL_GPIO_ReadPin(LEFT_GPIO_Port, LEFT_Pin) == GPIO_PIN_SET)
		  {
			gamepad.dpad = 8;
			  //centre
		  }
		  else if(HAL_GPIO_ReadPin(UP_GPIO_Port, UP_Pin) == GPIO_PIN_RESET &&
		   HAL_GPIO_ReadPin(RIGHT_GPIO_Port, RIGHT_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			  if(HAL_GPIO_ReadPin(UP_GPIO_Port, UP_Pin) == GPIO_PIN_RESET &&
			 	 HAL_GPIO_ReadPin(RIGHT_GPIO_Port, RIGHT_Pin) == GPIO_PIN_RESET)
			  {
				  gamepad.dpad = 1;
				  //up-right
			  }
		  }
		  else if(HAL_GPIO_ReadPin(DOWN_GPIO_Port, DOWN_Pin) == GPIO_PIN_RESET &&
		   HAL_GPIO_ReadPin(RIGHT_GPIO_Port, RIGHT_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			  if(HAL_GPIO_ReadPin(DOWN_GPIO_Port, DOWN_Pin) == GPIO_PIN_RESET &&
			  HAL_GPIO_ReadPin(RIGHT_GPIO_Port, RIGHT_Pin) == GPIO_PIN_RESET)
			  {
				  gamepad.dpad = 3;
				  //down-right
			  }
		  }
		  else if(HAL_GPIO_ReadPin(DOWN_GPIO_Port, DOWN_Pin) == GPIO_PIN_RESET &&
		   HAL_GPIO_ReadPin(LEFT_GPIO_Port, LEFT_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			 if(HAL_GPIO_ReadPin(DOWN_GPIO_Port, DOWN_Pin) == GPIO_PIN_RESET &&
			    HAL_GPIO_ReadPin(LEFT_GPIO_Port, LEFT_Pin) == GPIO_PIN_RESET)
			   {
			 	  gamepad.dpad = 5;
		  		 //down-left
			   }
		  }
		  else if(HAL_GPIO_ReadPin(UP_GPIO_Port, UP_Pin) == GPIO_PIN_RESET &&
		   HAL_GPIO_ReadPin(LEFT_GPIO_Port, LEFT_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			  if(HAL_GPIO_ReadPin(UP_GPIO_Port, UP_Pin) == GPIO_PIN_RESET &&
			  	 HAL_GPIO_ReadPin(LEFT_GPIO_Port, LEFT_Pin) == GPIO_PIN_RESET)
			  {
			 	  gamepad.dpad = 7;
		  		  //up-left
			  }
		  }
		  else if(HAL_GPIO_ReadPin(UP_GPIO_Port, UP_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			 if(HAL_GPIO_ReadPin(UP_GPIO_Port, UP_Pin) == GPIO_PIN_RESET)
			 {
				 gamepad.dpad = 0;
			  //up
			 }

		  }
		  else if(HAL_GPIO_ReadPin(DOWN_GPIO_Port, DOWN_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			  if(HAL_GPIO_ReadPin(DOWN_GPIO_Port, DOWN_Pin) == GPIO_PIN_RESET)
			  {
				  gamepad.dpad = 4;
			  //down
			  }
		  }
		  else if(HAL_GPIO_ReadPin(LEFT_GPIO_Port, LEFT_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			  if(HAL_GPIO_ReadPin(LEFT_GPIO_Port, LEFT_Pin) == GPIO_PIN_RESET)
			  {
				  gamepad.dpad = 6;
			  //left
			  }
		  }
		  else if(HAL_GPIO_ReadPin(RIGHT_GPIO_Port, RIGHT_Pin) == GPIO_PIN_RESET)
		  {
			  HAL_Delay(5);
			 if(HAL_GPIO_ReadPin(RIGHT_GPIO_Port, RIGHT_Pin) == GPIO_PIN_RESET)
			 {
				 gamepad.dpad = 2;
			  //right
			 }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(X_GPIO_Port, X_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(X_GPIO_Port, X_Pin)== GPIO_PIN_RESET) {
			  		gamepad.buttonLSB |=1 << 0;
			  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(Y_GPIO_Port, Y_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(Y_GPIO_Port, Y_Pin)== GPIO_PIN_RESET) {
			  	  	gamepad.buttonLSB |= 1 << 1;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(A_GPIO_Port, A_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(A_GPIO_Port, A_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonLSB  |= 1 << 2;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(B_GPIO_Port, B_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(B_GPIO_Port, B_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonLSB |= 1 << 3;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(RB_GPIO_Port, RB_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(RB_GPIO_Port, RB_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonLSB |= 1 << 4;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(LB_GPIO_Port, LB_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(LB_GPIO_Port, LB_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonLSB |= 1 << 5;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(RT_GPIO_Port, RT_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(RT_GPIO_Port, RT_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonLSB |= 1 << 6;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(LT_GPIO_Port, LT_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(LT_GPIO_Port, LT_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonLSB |= 1 << 7;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(Start_GPIO_Port, Start_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(Start_GPIO_Port, Start_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonMSB |= 1 << 0;
			  	  }
		  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  if (HAL_GPIO_ReadPin(Select_GPIO_Port, Select_Pin)== GPIO_PIN_RESET) {
			  HAL_Delay(5);
			  if (HAL_GPIO_ReadPin(Select_GPIO_Port, Select_Pin)== GPIO_PIN_RESET) {
				  gamepad.buttonMSB |= 1 << 1;
			  	  }
		  }




		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(X_GPIO_Port, X_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(X_GPIO_Port, X_Pin)== GPIO_PIN_SET) {
		  		  		gamepad.buttonLSB &= ~(1 << 0);
		  		  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(Y_GPIO_Port, Y_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(Y_GPIO_Port, Y_Pin)== GPIO_PIN_SET) {
		  		  	  	gamepad.buttonLSB &= ~ (1 << 1);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(A_GPIO_Port, A_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(A_GPIO_Port, A_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonLSB  &=  ~(1 << 2);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(B_GPIO_Port, B_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(B_GPIO_Port, B_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonLSB &=  ~(1 << 3);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(RB_GPIO_Port, RB_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(RB_GPIO_Port, RB_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonLSB &=  ~(1 << 4);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(LB_GPIO_Port, LB_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(LB_GPIO_Port, LB_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonLSB &= ~(1 << 5);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(RT_GPIO_Port, RT_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(RT_GPIO_Port, RT_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonLSB &= ~ (1 << 6);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(LT_GPIO_Port, LT_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(LT_GPIO_Port, LT_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonLSB &= ~(1 << 7);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(Start_GPIO_Port, Start_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(Start_GPIO_Port, Start_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonMSB &= ~(1 << 0);
		  		  	  }
		  	  }
		  	  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
		  	  if (HAL_GPIO_ReadPin(Select_GPIO_Port, Select_Pin)== GPIO_PIN_SET) {
		  		  HAL_Delay(5);
		  		  if (HAL_GPIO_ReadPin(Select_GPIO_Port, Select_Pin)== GPIO_PIN_SET) {
		  			  gamepad.buttonMSB &=  ~(1 << 1);
		  		  	  }
		  	  }
		  USBD_HID_SendReport(&hUsbDeviceFS, (uint8_t *)&gamepad, sizeof(gamepad));
#endif
#endif

  }
  /* USER CODE END 3 */
}

/**
  * @brief System Clock Configuration
  * @retval None
  */
void SystemClock_Config(void)
{
  RCC_OscInitTypeDef RCC_OscInitStruct = {0};
  RCC_ClkInitTypeDef RCC_ClkInitStruct = {0};
  RCC_PeriphCLKInitTypeDef PeriphClkInit = {0};

  /** Initializes the RCC Oscillators according to the specified parameters
  * in the RCC_OscInitTypeDef structure.
  */
  RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSE;
  RCC_OscInitStruct.HSEState = RCC_HSE_ON;
  RCC_OscInitStruct.HSEPredivValue = RCC_HSE_PREDIV_DIV1;
  RCC_OscInitStruct.HSIState = RCC_HSI_ON;
  RCC_OscInitStruct.PLL.PLLState = RCC_PLL_ON;
  RCC_OscInitStruct.PLL.PLLSource = RCC_PLLSOURCE_HSE;
  RCC_OscInitStruct.PLL.PLLMUL = RCC_PLL_MUL9;
  if (HAL_RCC_OscConfig(&RCC_OscInitStruct) != HAL_OK)
  {
    Error_Handler();
  }

  /** Initializes the CPU, AHB and APB buses clocks
  */
  RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK|RCC_CLOCKTYPE_SYSCLK
                              |RCC_CLOCKTYPE_PCLK1|RCC_CLOCKTYPE_PCLK2;
  RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK;
  RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1;
  RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV2;
  RCC_ClkInitStruct.APB2CLKDivider = RCC_HCLK_DIV1;

  if (HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_2) != HAL_OK)
  {
    Error_Handler();
  }
  PeriphClkInit.PeriphClockSelection = RCC_PERIPHCLK_USB;
  PeriphClkInit.UsbClockSelection = RCC_USBCLKSOURCE_PLL_DIV1_5;
  if (HAL_RCCEx_PeriphCLKConfig(&PeriphClkInit) != HAL_OK)
  {
    Error_Handler();
  }
}

/**
  * @brief GPIO Initialization Function
  * @param None
  * @retval None
  */
static void MX_GPIO_Init(void)
{
  GPIO_InitTypeDef GPIO_InitStruct = {0};
  /* USER CODE BEGIN MX_GPIO_Init_1 */

  /* USER CODE END MX_GPIO_Init_1 */

  /* GPIO Ports Clock Enable */
  __HAL_RCC_GPIOC_CLK_ENABLE();
  __HAL_RCC_GPIOD_CLK_ENABLE();
  __HAL_RCC_GPIOA_CLK_ENABLE();

  /*Configure GPIO pins : Start_Pin UP_Pin DOWN_Pin RIGHT_Pin
                           LEFT_Pin A_Pin B_Pin Y_Pin
                           X_Pin RB_Pin RT_Pin LB_Pin
                           LT_Pin */
  GPIO_InitStruct.Pin = Start_Pin|UP_Pin|DOWN_Pin|RIGHT_Pin
                          |LEFT_Pin|A_Pin|B_Pin|Y_Pin
                          |X_Pin|RB_Pin|RT_Pin|LB_Pin
                          |LT_Pin;
  GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
  GPIO_InitStruct.Pull = GPIO_PULLUP;
  HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);

  /*Configure GPIO pins : Select_Pin DINPUT_Pin XINPUT_Pin */
  GPIO_InitStruct.Pin = Select_Pin|DINPUT_Pin|XINPUT_Pin;
  GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
  GPIO_InitStruct.Pull = GPIO_PULLUP;
  HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);

  /* USER CODE BEGIN MX_GPIO_Init_2 */

  /* USER CODE END MX_GPIO_Init_2 */
}

/* USER CODE BEGIN 4 */
/**
 * @brief Restarts the MCU when the slide switch requests the other USB mode.
 *        The bootloader will read the same switch and start the selected app.
  */
static void ModeSwitch_Process(void)
{
  GPIO_PinState dinputState = HAL_GPIO_ReadPin(DINPUT_GPIO_Port, DINPUT_Pin);
  GPIO_PinState xinputState = HAL_GPIO_ReadPin(XINPUT_GPIO_Port, XINPUT_Pin);

  /* The switch is valid only when exactly one active-low input is selected. */
#ifdef REFLEKS_XINPUT
  if ((dinputState == GPIO_PIN_SET) && (xinputState == GPIO_PIN_RESET))
#else
  if ((dinputState == GPIO_PIN_RESET) && (xinputState == GPIO_PIN_SET))
#endif
  {
    if (modeSwitchChangePending == 0U)
    {
      modeSwitchChangedAt = HAL_GetTick();
      modeSwitchChangePending = 1U;
    }
    else if ((HAL_GetTick() - modeSwitchChangedAt) >= MODE_SWITCH_DEBOUNCE_MS)
    {
      /* Force a clean USB disconnect before the bootloader changes USB mode. */
      (void)USBD_Stop(&hUsbDeviceFS);
      HAL_Delay(USB_DISCONNECT_DELAY_MS);
      NVIC_SystemReset();
    }
  }
  else
  {
    /* Current mode selected, both open, or switch contact transition/bounce. */
    modeSwitchChangePending = 0U;
  }
}

/* USER CODE END 4 */

/**
  * @brief  This function is executed in case of error occurrence.
  * @retval None
  */
void Error_Handler(void)
{
  /* USER CODE BEGIN Error_Handler_Debug */
  /* User can add his own implementation to report the HAL error return state */
  __disable_irq();
  while (1)
  {
  }
  /* USER CODE END Error_Handler_Debug */
}
#ifdef USE_FULL_ASSERT
/**
  * @brief  Reports the name of the source file and the source line number
  *         where the assert_param error has occurred.
  * @param  file: pointer to the source file name
  * @param  line: assert_param error line source number
  * @retval None
  */
void assert_failed(uint8_t *file, uint32_t line)
{
  /* USER CODE BEGIN 6 */
  /* User can add his own implementation to report the file name and line number,
     ex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) */
  /* USER CODE END 6 */
}
#endif /* USE_FULL_ASSERT */
